AI Insights · Timothy · July 2022
Top 2D Cartoon Games on iOS in Spain: Q2 2022 Performance
Discover the performance trends of the top 2D cartoon games on iOS in Spain for Q2 2022, including metrics on downloads, revenue, and active users.
In the second quarter of 2022, the top 2D cartoon games on the iOS platform in Spain showcased diverse performance trends. Here’s a detailed look at how Candy Crush Saga, Coin Master, Clash of Clans, Royal Match, and Hay Day performed during this period.
Candy Crush Saga from King saw its weekly revenue peak at approximately $110K in mid-June, with consistent figures around $90K to $100K for most of the quarter. Weekly downloads fluctuated, starting at 6K at the end of March and dipping to around 3K in mid-May, before stabilizing around 4K towards the end of June. The game’s weekly active users reached a high of 127K in late April but slightly decreased to approximately 113K by the end of the quarter.
Coin Master from Moon Active experienced steady weekly revenue, ranging between $64K and $85K, with a peak of $97K in mid-April. Downloads saw a gradual decline from 2.7K at the end of March to around 1.7K by the end of June. Active users for the game also showed a slight decrease, starting at 34.5K in late March and ending at about 30.7K in late June.
Clash of Clans from Supercell had a varied revenue performance, peaking at $61K in early May, with some weeks seeing figures as low as $14K. Downloads were relatively stable, with numbers around 3K to 4K throughout the quarter. The game maintained a robust user base, starting with 282K active users in late March and ending with approximately 292K by the end of June.
Royal Match from Dream Games showed a steady weekly revenue trend, peaking at approximately $24K at the end of June. Downloads were consistent, averaging around 2K to 4K per week. The game’s active user base remained stable, fluctuating between 34K and 37K throughout the quarter.
Hay Day from Supercell experienced a decline in weekly revenue, starting at $27K in late March and decreasing to around $10K by mid-June, before slightly recovering to $15K by the end of the quarter. Downloads also saw a downward trend, from 10K in late March to approximately 2.8K by the end of June. Active users decreased significantly from 463K in late March to around 167K by the end of June.
These insights are based on data from Sensor Tower, where more detailed analytics can be found. Each game exhibited unique trends in revenue, downloads, and active users, reflecting the dynamic nature of the mobile gaming market in Spain.